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About Me

Career Goal: Character Designs (for Games)

Three Categories: Character Designs, Sketches, Storyboards

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In the gaming industry, character developments are one of the most important details of what makes a game enjoyable. I want to make characters not only for games, but to design them to make players more engaged and have an emotional attachment to the game. 

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Artist Statement

      My work embraces the multiplicity of artmaking, which strays from the traditional and advances into digitally drawn art. When I was in sixth grade, I fell in love with anime while watching Sailor Moon. Seeing anime made me want to draw, so I started off with traditional drawings on paper. Initially, I was not very good at drawing with pencil but with practice, I started to improve. In middle school, I discovered that I could draw on a tablet, which allowed me to become more comfortable and see how flexible drawing can be in this medium. This became my main focus and now all my work is digital. 

 

     When I first started to draw digitally, I used a program on the computer called “Sai.” I now use the program Procreate, which is an application on the iPad. My style of art is not unique, in that it is inspired by anime, but it is different in that I do not stick to the traditional style of anime. My artwork predominantly involves drawing women and men as couples or in half body poses. Depending on the project or commission, my intentions and directions change. I am also inspired by artists such as Lilypichu and Sakura-Chan. Even though their styles are much different than mine, I look up to them and believe I can still learn from them.

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     In one of my early works, my original character Her Moonlight (2017) is tearing up under the moonlight. In the drawing there are a lot of monochromatic tones as the background is muted gray with clouds and the moon in the corner. The character has dark hair, which I drew with a sense of motion to transform the work from its static state. She is wearing a navy blue jacket with a red interior lining. She leans against a pole, facing to the right, where the moonlight hits her face. Her eyes are a dark red and tears form around her eyes. My drawing reflects how I was feeling at the time, and I use my work to express my feelings and help others embrace their feelings as well. Motivation to draw comes from a need to express my emotions, being commissioned to complete a work, or needing to embody my thoughts in an artwork.

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    In another example, tiled Phatnoodl with Reyna’s Eye (2021), I depicted a friend with an ability called Reyna Eye, which is from the game Valorant. This work was a gift, but it was also one that involved movement and animation. While I do not work in animation often, I do love incorporating some movements into my pieces. In this one, the eyes both blink and move up and down, which makes the art feel alive but also more valuable. Drawing one layer at a time is fairly easy but also time consuming. The process that I went through to make the character blink is to draw one layer of his eye open and then another layer of his eye closed. It is the same with the eyes floating up and down in drawing layer by layer. 

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     Another original character called Beemoe (2020) represents my character work, but I drew it in a different art style than normal. The style is called semi-realistic in that it has some realistic human features while others have an anime style. Similar to the previous artwork, this one also incorporates some animation as the eyes blink. This addition makes the work feel alive and more three-dimensional than flat.

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     My work consists of drawing commissions and my own original characters in a digital format. Through this, I embrace anime inspirations, semi-realism, and some animated aspects. I believe my style and aesthetics will help me to be successful in my practice and future career.

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